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Project Spark Wiki
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Every object has Brains, an operating set of conditions and results that dictate the motion, actions, and purposes of Props.

Brain Tiles[]

For more information on Brain Tiles, please see their respective pages:

Assignment Brain Tiles
Post-Assignment Tiles

Options[]

The selected brain has several options when editing:

Name
Brain Gallery
Save Brain
Rename Brain
Rename Page
Copy Page
Paste Page
Delete Page
Game Options

Brain Gallery[]

Below is the list of known "brains" available so far. Note, this table is incomplete. Please add additional information if it is available to you.

Name Star Rating
1st Person Shooter 2
3rd Person Adventurer 2
3rd Person Brawler 2
3rd Person Hover Flight 3
3rd Person Shooter 2
3rd Person Shooter strafing 2
A 1st Person Shooter 2
A Bringing a rock to life 2
A Exploding Birds 2
A Exploding Objects 2
A Fireworks Show 2
A Sonic Mushroom 2
A Squirrel Army 2
A Troll Party 2
Arrow Projectile 1
Arrow Trap 1
Automatic Door 1
Basic Ranged Enemy 3
Bear Trap 1
Bird Spawner 1
Bounce Player 1
Bump Damage 1
Bump Heal 2

Tiles[]

Two types of tiles exist for the operation of Brains: Assignment Tiles and Post-Assignment Tiles.

Code[]

Brains have very specific parameters that can be edited to create complex interactions and behaviors. General conditions are shown below.

Appearance[]

Name
Visible
<material A> color
<material B> color
<material C> color

Movement[]

Name
moveto
moveif
stopif

Combat[]

Name
Melee
Shoot
Throw

Health and Defenses[]

Name
Maximum Health
Starting Health
Invulnerable
Immortal
Attachable
Destroy after death
Dodge Speed

Reactions[]

Name
if
Replace
Replace All
Replace All (Like Me)
Clone
Unglue
Delete

Physics[]

Name
Collidable
Physics Type
Active on level start
Character Blocking
Density
Mass
Drag
Gravity Factor
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