Every object has Brains, an operating set of conditions and results that dictate the motion, actions, and purposes of Props.
Brain Tiles[]
For more information on Brain Tiles, please see their respective pages:
- Assignment Brain Tiles
- Post-Assignment Tiles
Options[]
The selected brain has several options when editing:
Name
|
Brain Gallery
|
Save Brain
|
Rename Brain
|
Rename Page
|
Copy Page
|
Paste Page
|
Delete Page
|
Game Options
|
Brain Gallery[]
Below is the list of known "brains" available so far. Note, this table is incomplete. Please add additional information if it is available to you.
Name |
Star Rating
|
1st Person Shooter |
2
|
3rd Person Adventurer |
2
|
3rd Person Brawler |
2
|
3rd Person Hover Flight |
3
|
3rd Person Shooter |
2
|
3rd Person Shooter strafing |
2
|
A 1st Person Shooter |
2
|
A Bringing a rock to life |
2
|
A Exploding Birds |
2
|
A Exploding Objects |
2
|
A Fireworks Show |
2
|
A Sonic Mushroom |
2
|
A Squirrel Army |
2
|
A Troll Party |
2
|
Arrow Projectile |
1
|
Arrow Trap |
1
|
Automatic Door |
1
|
Basic Ranged Enemy |
3
|
Bear Trap |
1
|
Bird Spawner |
1
|
Bounce Player |
1
|
Bump Damage |
1
|
Bump Heal |
2
|
Tiles[]
Two types of tiles exist for the operation of Brains: Assignment Tiles and Post-Assignment Tiles.
Code[]
Brains have very specific parameters that can be edited to create complex interactions and behaviors. General conditions are shown below.
Appearance[]
Name
|
Visible
|
<material A> color
|
<material B> color
|
<material C> color
|
Movement[]
Name
|
moveto
|
moveif
|
stopif
|
Combat[]
Health and Defenses[]
Name
|
Maximum Health
|
Starting Health
|
Invulnerable
|
Immortal
|
Attachable
|
Destroy after death
|
Dodge Speed
|
|
|
Reactions[]
Name
|
if
|
Replace
|
Replace All
|
Replace All (Like Me)
|
Clone
|
Unglue
|
Delete
|
Physics[]
Name
|
Collidable
|
Physics Type
|
Active on level start
|
Character Blocking
|
Density
|
Mass
|
Drag
|
Gravity Factor
|