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Project Spark Wiki
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Create is a short sequence to get you kickstarted on creating your next game or map. It sets you up with a series of basic settings that include, Terrain Height Mapping, Biome Application, Controls, and Camera settings.

Forming the Land[]

When Forming the Land the player is made to decide what kind of terrain is to be formed by the engine. Player's can choose from 4 predefined parameters, "Hills", "Rivers", "Mountains", and "Canyons". Hills tends to play out as the most reliable experience as it's generally a rather flat surface. When performing the rest of the Crossroads editing, complications often arise when the Player chooses anything other than "Hills" for a variety of reasons.

Additional settings can be set below using the D-Pad such as "Water Height", "Terrain Roughness", "Valley Height", "Hill Height", "Mountain Height", "River Width", "Land Height", "Valley Height", "Peak Height", and "Canyon Width".

Type Description Effects
Create-formingtheland-hills Hills A basic world formation. Average terrain height, little to no water, little to no peaks, lots of space A good sized world that forms quite evenly
Create-formingtheland-rivers Rivers A basic world formation. Average terrain height, cracks throughout the terrain to allow water, little to no peaks, average space Caution: Errors can easily occur with pathing, object formation, enemy spawning due to jagged terrain formation
Create-formingtheland-mountains Mountains A deformed world. Erratic terrain height, little to no water, plenty of peaks, little space Extreme Caution: Errors can easily occur with pathing, object formation, enemy spawning due to jagged terrain formation, placing Crossroads path can be exceptionally difficult through/up/around mountains
Create-formingtheland-canyons Canyons A deformed world. Erratic terrain height, water or no water, no peaks, average space Extreme Caution: Errors can easily occur with pathing, object formation, enemy spawning due to jagged terrain formation, placing Crossroads path can be exceptionally difficult through/up/around high terrain

"There's such depth to you spark"

Setting the Environment[]

When Setting the Environment the Player is made to decide which "Biome" that the game will generate for you. The "Biomes" are a collection of FX, Objects both interactable and not, sound FX as well as painting the terrain's "Peaks", "waterbed", "paths" and "basic terrain". Not all choices are immediately available to players, whereas only "Forest" is free. The rest of the content must be unlocked through the Marketplace.

Additional settings can be set below using the D-Pad such as "Water Height" (again), "Shore Material Height", "Peak Material Height", and "Nature Density".

Type Description Marketplace Item Token Cost Credit Cost Available Bundles
Create-settingtheenvironment-forest Forest A standard Forest environment. Trees and grass cover the landscape. n/a n/a n/a n/a
Create-settingtheenvironment-desert Desert A standard Desert environment. Sand, cacti and rocks. Desert Dunes 1,000Icon-credits 40,000Icon-tokens n/a
Create-settingtheenvironment-arctic Arctic A standard Tundra environment. Snow, ice, and frozen everything. Arctic Glaciers 1,000Icon-credits 40,000Icon-tokens Starter Pack Bundle
Create-settingtheenvironment-alienasteroid Alien Asteroid A unique orange/blue dark environment. Lot's of weird orange things, very repetitive. First Contact 1,500Icon-credits 60,000Icon-tokens Starter Pack Bundle

Lighting the Sky[]

When Lighting the Sky the Player is made to decide how the world will be lit. A few free choices are available to all players while the rest need to be purchased in the Marketplace (but come with previous packs).

Additional settings can be set below using the D-Pad such as "Sun Angle", "Sun Position", "Brightness", and "Visual Filter".

Type Description Marketplace Item Token Cost Credit Cost Available Bundles
Create-lightingthesky-day Day Bright standard lighting. n/a n/a n/a n/a
Create-lightingthesky-morning Morning A yellow/orange sunrise lighting. n/a n/a n/a n/a
Create-lightingthesky-evening Evening A red/orange sunset lighting. n/a n/a n/a n/a
Create-lightingthesky-night Night Dark skybox with bright lighting. n/a n/a n/a n/a
Create-lightingthesky-overcast Overcast Surrounded by dark fog. n/a n/a n/a n/a
Create-lightingthesky-starfield Starfield Dark skybox with large bright stars. "First Contact" 1,500Icon-tokens 60,000Icon-credits "Starter Pack Bundle"
Create-lightingthesky-nebula Nebula Surrounded by green fog, blue/green nebula skybox. "First Contact" 1,500Icon-tokens 60,000Icon-credits "Starter Pack Bundle"
Create-lightingthesky-stormy Stormy Brown lighting, brown clouds in the horizontal distance with a black sky. "Necromancer's Rise" 900Icon-tokens 36,000Icon-credits n/a


Creating the World
You will then enter into a short sequence where it creates your world for you. This can also be skipped.

The Hero Emerges[]

Players choose the type of character for which will be played in their newly created world. The choices vary and can be randomized. While some characters are free to choose from, others must be purchased from the Marketplace. The visual of the character is just that. It includes the texture and animation set. The settings and controls can be altered to allow any character to perform the same as each other.

Additional options can be selected by pressing Y which opens the Character Studio. The D-Pad can be used to adjust the Scale of the character.

Where does the hero start?

Select a location to place character object.

How do you want to play?

Another set of selections to assign Basic Controls and Basic Camera settings.

Once selected, you're immediately put into the world to test out all of the basic settings that were just automatically applied. This doesn't function very well and has no gameplay included yet. It is intended that you test the controls to get an idea of what you're working with. When you feel, you can pause and enter the menu and select "Edit" or "Edit from Here" where you can now begin using the full set of tools provided by the Editor.

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